​Lost Ark: How To Beat The Kakul-Saydon Legion Raid

Jan-26-2023 PST Category: Lost Ark

Here are some top tips for beating the Kakul-Saydon Legion Raid in Lost Ark.


Lost Ark features extensive endgame content, including legion raids. These are PVE battles where teams of four players will join together to go head to head with the Evil spirit Legion Commanders. One of these is the Kakul-Saydon Legion Raid, which requires one group of four, while the other legion raids need two teams of four.


There are three gates the group should clear their path through in this raid, each with its own rewards. While this raid can be a test, it is not impossible. This guide will explain the best method for tackling the three gates in the Kakul-Saydon Legion Raid in Lost Ark.


Kakul-Saydon Legion Raid: Gate One


To enter Gate One, the players must be at a minimum thing level of 1475 for the Ordinary setting and 1385 for Training. While any party composition will work, an incredible combination is two run DPS, one scuffle DPS, and one support. Players will also need to bring HP Mixture, Whirlwind Bomb, and Panacea.


At the point when players first enter, they will be marked by a suit of cards, hearts, spades, diamonds, and clubs, which will be an essential piece of Kakul-Saydon's mechanics. Moreover, every player will be marked with a madness measure key to the fight.


Overview Of The Main Player Mechanics


At the point when the madness meter is filled on any player, they transform into clowns. Every one of these transformations allots Kakul-Saydon one stack of 3% defense buffs. It triggers a cross-laser at the half mark that will top off their teammates' madness meters on the off chance that they are struck by it. Furthermore, at 100 percent, the player's skills are swapped out for three distinct abilities that will assist their teammates:


Q: Puts debuffs on the boss

W: Reduces close by teammates' madness gauges

E: Drops a gift box containing a circle that will diminish the madness check for one partner


Sidereals are accessible for the group but must be actuated by the pioneer, and timing is essential. These skills are the following:


Ninevah: The most useful of the three sidereals, as it deals the most harm to the boss.

Wei: This sidereal is incredibly useful for dealing stagger while also dealing a decent piece of harm.

Innana: The group can use this sidereal to make an enchanted shield that provides insusceptibility to stagger and knockbacks. It will also to some degree absorb harm while reducing the madness check. After disappearing, it will restore the HP of all players inside.


Kakul-Saydon's Main Mechanics


Kakul-Saydon has some extremely frustrating mechanics to manage. These are the main mechanics connected with his HP, plus one significant one that is irregular but can result in a prompt wipe whenever mishandled.


Players should focus on these mechanics to ensure they come out victorious:


Reverse Stagger (x130HP and x65HP): A pentagram will be summoned, spawning a shield that will obstruct every single incoming assault. Players must use high stagger to try not to raise a ruckus around town shield in a specific course. Disappointment of this repairman results in a total wipe.


Find the Genuine Kakul-Saydon (x110HP and x25HP): Clowns will spring up in four directions (1, 4, 7, and 11 o'clock). Players need to recognize the genuine one to forestall demise. He'll do hearts or firearm animations, and the players should all ping hearts. Assuming they see one ping, that is the bearing to look. In the event that there are three pings, they need to look where there was no ping.


Simon Says (x85HP): Every player will be transformed into a comedian and need to move to the spot matching their card. With four skills currently applied to them, they should emulate Kakul-Saydon. In the event that he turns his back, they need to do anything other than the activity he is doing. One mistake will cost a huge piece of HP.


Roulette (x45HP): Players must coordinate their cards with the right roulette spot three times. Each roll will change their card sign. Following the third roll, the wheel explodes, so they must run rapidly to escape.


Dice: One or three players will become imprisoned in this specialist. Kakul-Saydon will then toss cards at one of the players. Choosing some unacceptable card will inflict harm and fill the madness measure. Three failures result in a group wipe. The first card matches the designated player, and the second is the same tone but opposite symbol. The third card will be an irregular symbol of the other variety, and the fourth card will be the remaining symbol.


Kakul-Saydon Legion Raid: Gate Two


Similar to Gate One, Gate Two applies the madness check technician again with the same risks at half and 100 percent. Moreover, players will approach sidereals but will need to focus on using Ninevah and Innana. Ninevah is valuable when the boss is performing a long movement. Innana can assist players with getting through the pizza repairman that occurs at x55HP.


Kakul-Saydon's Main Mechanics


Kakul-Saydon changes generally his HP-related mechanics for this raid phase, so players must be on their toes. Despite this, players might find this Gate the easiest of the three.


The mechanics they should keep an eye out for include the following:


Goliath Kakul-Saydon Appears (x125HP): Kakul-Saydon will bounce up, summoning bombs that will significantly harm party members whenever hit. They should avoid these attacks. A monster Kakul-Saydon will show up with several mechanics that must be navigated to forestall significant harm, including getting knocked off the guide.


Curtain of Madness (x110HP): Players must get some distance from Kakul-Saydon as he emits red flashes of light to try not to get Dread. Then they should split off with two going to each side of the arena. Those as an afterthought with two blue bubbles must take one air pocket a piece. Those as an afterthought with two red bubbles must choose one red air pocket, and both get inside it.


Card Flip (x95HP and x30HP): Kakul-Saydon will disappear and spawn seven cards on the floor. Players must find the Joker. During this time, one of the party members will be marked and focused on with Kakul-Saydon's sledge. They must remain on top of one of the cards, dodging at the final second to abstain from dying. Start with the second card from the right, then the second from the left, as this will permit players to see the cards surrounding them. They'll have to ping the Joker when they find it.


Labyrinth (x75HP): The group will be transported to a labyrinth with a manikin in the center. The player who destroys the manikin becomes the eye for the remaining players, who will get a symbol over their heads. They must kill somewhere around three card soldiers of the same symbol and arrive at the designated position.


Pizza (x55HP): Kakul-Saydon will enter the focal point of the arena, spawning two stars. These stars will turn in a specific course, indicating which heading the players must move for the following pizza repairman.


Kakul-Saydon Legion Raid: Gate Three


As one of the most challenging raids yet in Lost Ark, Gate Three requires some work to traverse. There is still the specialist of the madness check; however, the players must oversee it, so they strategically top it off as required for various phases of Kakul-Saydon's mechanics.


The best combat items to bring along include the following:


HP Potions

Whirlwind Bombs

Marching Flag

Panacea


Kakul-Saydon's Main Mechanics


As with Gate Two, the HP mechanics change again, so they'll should be prepared to manage another fight strategy. The main technician of this Gate is the Mario mini-game. With this, players must transform into a jokester by filling their madness check to finish the mini-game; however, it is an instant wipe in the event that any player tries to finish two mini-games.


The mechanics players must work around are the following:


Mario Mini-Game 1 (x155HP): The first player on deck will transform into a jokester and bounce into the entrance to enter a 2D world. On the outside, one of the remaining players will be cursed with a jokester of a specific tone. They should tell the player in the game of the variety, as they should destroy three balls of the same tone to end the curse. Moreover, one player will be caught in an iron lady, with the other two responsible for freeing them. They must stagger Kakul-Saydon to accomplish this.


Mario Mini-Game 2 (x125HP): Similar to the first but more challenging.


Showtime (x90HP): Kakul-Saydon receives a significant buff to his defense during this repairman. Players should all gathering up at the bottom of the guide to pivot clockwise. Two will be focused on, and bombs will fall. The group should turn clockwise continuously until the second assault. They should push toward the boss, summoning Innana. They'll have to turn his course toward the huge bombs he dropped so that he can destroy them. The group will then have to bunch back up at the bottom, use a marching flag to run together, and outsmart the enormous yellow targets he summons to follow them.


Mario Mini-Game 3 (x80HP): Similar to the previous two but more challenging.


Mario Mini-Game 4 (x55HP): Similar to the previous three but harder.


Bingo (x0HP): When it appears the raid is finished, Kakul-Saydon will transport the group to another platform to play bingo. Players will get three bombs to put on tiles to get a Bingo before Kakul-Saydon begins his elimination mechanics. Each bomb drop flips five tiles, which makes this a challenging round.


This is an MMO game similar to Diablo, Lost Ark has a more complete design in terms of multiplayer dungeons and objects. you can experience the combined gameplay of ARPG games and MMO games. The scene design of the game is very grand and the pictures are exquisite, giving you a high sense of game experience. By the way,  the Lost Ark Gold provided by P2Pah is not only cheap, but also safe. If you need during the game, you can buy Lost Ark Gold from P2Pah.