Diablo 2 Resurrected Ladder: A giant list of ideas
A huge list of suggestions, ideas and improvements to debate... The majority of these ideas are my own or something I've seen on the internet and agreed with Diablo 2 Resurrected Ladder Items.
Some are minor, while others are significant And I'm pretty sure that no one of you will ever admit that any of them are bad lol.
1. Let magefist spawn all elements that can be poisoned, as well as magic damage.
2. Bone wall and bone prisons shouldn't be spammable. They can be buffed in order to make up for. Only one player can be can be displayed at a time, and the new one is not able to play until existing one has been destroyed or has run out of time. They can be used to create a greif in PVM but also by blocking entrances, hallways, buy d2r ladder items and even dropping, are that is used to entrap other players by releasing monsters, or sometimes , flooded to try and destroy games. In PVP they're either banned or limited. applying the above fix resolves the issue.
3. Amazon Java tree requires an overhaul, I do not need to take poison or jab in order to gain lightning-related skills. Also, the amount of synergy needed to maximize them is insane in comparison with other build. This leaves no points for any other reason.
4. Shape druid needs paladins charge. Remove charge from Paladin and hand it over to the shape druid (only in shape ). )... Paladin is in need of to be nerfed in pvp).
5. Every potion must to take effect immediately.
6. Xbows require identical frames to bows, and both require large buffs.
7. Toss weapons require sockets, or buffs.
8. Additional runewords are required to be released from specific bases.
9. Spirit must be increased to 35 or 45 before being eliminated from LLD. especially since it could be employed on shields of Paladins.
10. ES must be removed from LLD. Giving an already highly mobile build that has a good DPS with a massive damage buffer is not good. If ES was taken off LLD it would still be a top build for LLD solely because of its mobility and DPS.
11. All bows must to function and each 5 hard points of multishot should provide additional archers to the basic ability to arrow.
12. Dragon shields and kites need to be fixed in order to be able to create four sockets. The majority of casters do not fully block, so the str-heavy requirement of monarchy is a major disgrace.
13. Get rid of the penalties for damage that are not ranged.
14. Increase , or take away stamina altogether, it's actually only useful in early games it only causes frustration and can lead to waiting for early levels without a reason. Replace stamina pots by using smaller rejuvs frequently or let minor rejuvs also to be used to replenish stamina.
15. Let zon tree skills to be spawned on amulets.
16. The poison dagger should be a throw ability and also has the potential to cause poison explosion when killed. It could be an interesting build that makes use of the synergy that is not used.
17. The general poison requires love. Most poison abilities are not very effective due to lengthy durations and bizarre mechanics. Every poison should be the same length (over two seconds) even on charms that are affixed.
18. 2 socket orbs require an unspecific runeword that has +2 skill, and 10fcr as an option for budgeting using low-level runes. This would make sorc an excellent one handed alternative and would replace spirit at the beginning of the game to level (tir and ral).
19. Crafting requires more options, allowing Eth-based items to craft, which could become a major aspect of the final game and provide more value to gems as currency.
20. The majority of exclusive weapons don't even have the base IAS for them. Most are incredibly weak in damage. especially if they don't produce the eth... dramatically boost the damage% of the majority of them. Also, add the base IAS to all of them.
21. Elemental assassin abilities aren't good enough, they should remain in use for an eternity after being used. The damage requires massive buffing. It's also easy to get beyond the level you're trying to achieve. Therefore, you should make sure that each effect is activated once it is "finish".
22. More unique gloves need base IAS.
23. Item checklist for SP.
24. Rune recipes list.
25. Display breakpoints for IAS/fhr/fcr on the advanced character page. What is the reason it's so difficult to find IAS information?
26. Let all golems as pets of druids, could allow a new build.
27. Minimize the radius of explosions caused by corpses.
28. Make blizzard have a more effective effect on the spell to clearly show the place it is likely to take it to.
29. Make the baal's minions spawn randomly throughout the throne area instead of all in the same location where everyone is focused on their spells. This also makes leeching more dangerous which is good. It keeps people busy and does not just autopilot and spread out.
30. Let SP start a character from level 99 of hell. Much like the old -act5 system or at least return the -act5.
31. Make the creation of a pvp game an option. When i make a game I should be able to specify if it is PVP game and it should have toggling options (no teleports and no potions, not gold theft, no stash, if I want to have a hostile mutual or not, or if i want level restrictions for lldetc.) The ability to design an ironman game that has the ability to disable stash would be incredible.
32. Make the bosses really difficult. Most just sit in one area and pass out. They can be given ranged spells to and make them immune to the effects of slow speed...
33. Cut down on the number of scrolls and potions that are dropped. It's a shame that this causes chaos without a reason. There are sellers of potions and scrolls. Make use of these. Replace them with the majority of gold/gems or base drops that are generic, at minimum, they can be sold earlier to start the process. You could also eliminate "inferior" drops. 99% of the time , they're not used and rarely utilized and create confusion.
34. Provide as much information as you can about the objects... Eth sockets, sockets, IAS, at the item level, in essence the more details you can provide, the more useful. You can do this either on hover or within inventory.
35. Standard Heroes and 3 gems is a a unique roll... perhaps a little powerful? SOH + zod = eth unique reroll...?
It's only one of the things I can think of right now I'll post an update and update within the next few days.