ARC Raiders Week 27 Trials Guide: How to complete the two new objective types?
With the launch of its new seasonal cadence following the Riven Tides update, ARC Raiders continues to evolve its Trials system with fresh objectives and tighter weekly rotations. Week 27 marks the first set of Season Trials, running from May 4 through May 11, and while the structure remains familiar, two newly introduced objective types significantly change how players approach these missions.
This week's five Trial missions are still heavily focused on combat efficiency, positioning, and survival under pressure. However, the addition of new objective mechanics means that simply playing aggressively is no longer enough. Players must now adapt to more specific conditions and triggers that can easily be missed without careful attention.
The first new objective type revolves around conditional eliminations. Unlike standard kill-based tasks that simply require defeating a number of enemies, these objectives demand that kills be performed under certain circumstances. For example, players may be required to eliminate enemies while they are affected by environmental hazards, during specific weather events, or within designated zones on the map. This adds a layer of planning that goes beyond raw firepower. You are no longer just hunting enemies, but also managing the conditions under which those engagements occur.
To complete these efficiently, it is important to first identify where the required conditions naturally appear. If the objective involves environmental damage, players should prioritize areas with hazards such as electrical fields, toxic pools, or collapsing structures. Luring enemies into these zones rather than chasing them across open terrain can save time and reduce risk. Similarly, if the requirement is tied to specific map regions, it is often better to remain within those zones and farm enemy spawns instead of roaming aimlessly.
The second new objective type focuses on interaction-based tasks during combat scenarios. These missions require players to engage with objects, devices, or temporary structures while under threat. Examples include activating terminals during enemy waves, securing supply nodes while ARC machines are active, or interrupting enemy deployments before they fully initialize. These objectives test not just combat skill, but also awareness and timing.
What makes these interaction objectives particularly challenging is that they often force players into vulnerable positions. Activating or defending a point can leave you exposed, especially if you are playing solo or with limited gear. The key to success here is pacing. Instead of rushing directly into an objective, it is often safer to thin out nearby enemies first, create a temporary safe zone, and then complete the interaction quickly before reinforcements arrive.
Loadout selection plays a critical role in both of these new objective types. Weapons with strong crowd control or area denial capabilities become especially valuable. Explosives, energy-based weapons, and tools that can disrupt enemy movement help create the conditions needed for conditional eliminations and give breathing room during interaction tasks. Mobility is equally important, as repositioning quickly can mean the difference between completing an objective and failing it under pressure.
Another factor to consider in Week 27 is resource management. Since these Trials are tied to the early phase of a new expedition cycle, many players may not yet have access to top-tier gear. This makes efficiency even more important. Avoid unnecessary fights, conserve ammunition, and prioritize objectives that can be completed in a single run. If your equipment is lacking, focusing on easier objectives first can help build momentum and unlock better rewards over time.
Team coordination, where applicable, also becomes more impactful with these new mechanics. One player can focus on drawing enemy attention while another completes interaction tasks, or teammates can coordinate to funnel enemies into environmental hazards for conditional eliminations. Communication and role assignment can dramatically reduce the difficulty of these objectives compared to attempting them solo.
Week 27 serves as a clear signal that ARC Raiders blueprints is pushing its Trials system toward more dynamic and situational gameplay. The introduction of conditional and interaction-based objectives encourages players to think more strategically rather than relying purely on combat strength. As future weeks build on this foundation, adapting early to these mechanics will give players a strong advantage.
Completing all five Trials this week may require multiple attempts, especially if you are unfamiliar with the new objective types. However, with careful planning, efficient routing, and the right loadout choices, these challenges are entirely manageable. Taking the time to understand how each objective works will not only help you finish Week 27 successfully but also prepare you for increasingly complex Trials in the weeks ahead.